Sportsbook Terms and conditions
GENERAL
1.1. These terms and conditions apply when using the Sportsbook platform for betting. When placing a bet, the account holder automatically accepts the terms of the current Sportsbook Rules and fully agrees with them. The account holder confirms that at the time of betting, he/she has reached the age of majority, which is allowed for betting according to the laws of the jurisdiction in which he/she is located. All information provided by the player in the process of registration on the site Sportsbook is up-to-date and accurate; the player also understands that there is a risk of losing money when making bets and it is not possible to make any claims to Sportsbook in connection with losses.
1.2. Sportsbook reserves the right, without prior personal notice, to make any changes or additions to the rules, regulations and payment procedures set forth herein, as well as to payment and betting limits. Therewith, the conditions of previously made bets remain unchanged, and all subsequent bets are subject to the modified rules.
1.3. By accepting the terms and registering on the website, you agree that Sportsbook has a right to conduct any identification, credit and other verification (video verification) checks from time to time as necessary and in accordance with the applicable laws and regulations or as requested by the relevant regulatory authorities. You agree to provide the requested information in connection with these verification checks. We reserve the right to suspend your account or restrict your access to it in any reasonable way until the appropriate checks are completed to our satisfaction. The terms of these inspections are set by Sportsbook on an individual basis, but not more than 30 days for the verification of player documents and not more than 180 days for the verification of the player's bets.
1.4. We reserve the right to ask you for the origin of your funds. For this purpose, the player must provide additional information and documents that confirm that you have sufficient funds for betting (salary, confirmed by bank statements or place of work indicating the position held).
1.5. In case there are signs of fraudulent actions of different nature related to betting, betting, receiving winnings and withdrawal of funds from the personal account, presenting fake documents, committing acts on behalf of the client by a third party using the registration and personal data of the identified player, Sportsbook has the right to stop such actions by its own forces - by contacting and agreeing with the player to conduct a video verification (until this procedure is completed, the player's account is blocked), as well as by contacting the competent authorities on the fact of committing the act.
At the same time Sportsbook is not obliged to prove the guilt of the player in the aforementioned situations by providing evidence to customers.
1.6. After agreement with the player of the timing of the video verification is appointed date of a video call with an employee of Sportsbook (Skype). Video verification takes place in English (if the player has no knowledge, he must provide an interpreter on his part). During the video call, the player must be present in a closed room alone (except for the presence of an interpreter), and the player is forbidden to wear and use various accessories and clothing that may interfere with the identification of the player.
During the video verification, the player will be asked a number of questions to establish the validity of previously provided documents, as well as questions, the answers to which may allow to establish a violation of the rules of Sportsbook.
According to the results of the video verification Sportsbook may decide to cancel all bets of a player, including the withdrawal of all deposits made as compensation for the implementation of fraudulent actions, as well as the subsequent blocking of the account. Any decision made shall be final.
1.7. We reserve the right to make a phone call to the number provided in your user account, which at our own discretion can be a necessary part of the KYC procedure. Until the account is fully verified, no cashouts will be processed. In case the provided phone number is incorrect, missing or false or the player will not answer the phone call, we reserve the right to confiscate your winnings and/or disable your user account. We will make reasonable efforts trying to contact you regarding the withdrawal of the funds, but if we are not able to reach you (by email or phone) in two (2) weeks, the funds will be retained by the Company, since you have failed to pass the KYC procedure. After this period (2 weeks), no claims are accepted from the player.
1.8.If a player refuses to go through the verification procedure (video verification), Sportsbook reserves the right to declare all bets invalid.
The player's refusal from verification shall be considered as a direct written refusal, as well as complete or partial absence of actions from the player to fulfill the requirements of Sportsbook on the verification procedure within 2 weeks (starting from the first letter sent to the player about the need to undergo verification / video verification).
1.9. Registered player is prohibited to re-register as a new player, including with other registration data. Re-registration is allowed only after agreement with Sportsbook. Players are prohibited to provide third parties to use the player's personal account, make any operations in it, use other person's bank cards or payment details to deposit/withdraw money, as well as transfer funds from other people's accounts of electronic payment systems and Internet wallets.
1.10. Sportsbook prohibits two or more players to make bets from the same IP address, the same computer, or from the same local network, to avoid suspicion of collusion (multi-accounting). Sportsbook has the right to block the accounts of such players with the subsequent cancellation of all bets on the linked accounts.
1.11. We make every effort to ensure that the website content is correct but all information about the current progress of events is for informational purposes only. Sportsbook does not accept any responsibility for inaccuracies. We recommend that you always use alternative sources of information.
1.12. The English version of these Sportsbook rules takes precedence over all other versions, editions and translations. In the event of a dispute over the content or interpretation of these Sportsbook rules, or in the event of a discrepancy or inconsistency between the English version and any other version of the Sportsbook rules, the English version shall prevail.
1.13. If some issue is not subject to these rules, Sportsbook reserves its right to finalize the decision individually and based on the principles of fairness.
1.14. The home team appears first and the away team second, unless otherwise noted.
In some American leagues the teams are arranged both in direct order (home team - away team), and in reverse order. In the case of the reverse order no refunds are made on bets
1.15.Sportsbook is in no way responsible for errors in entering, transmitting, displaying, publishing, betting or odds information. If any bet has been accepted in error, Sportsbook reserves the right to cancel it - if there have been obvious errors regarding odds or results, such as erroneous display of odds, participating teams, results, match format, etc. In the case of incorrectly calculated markets, we reserve the right to correct them at any time.
1.16. Hyperlinks to other sites are provided for information purposes only, Sportsbook is not responsible for their content and players use them at their own risk.
1.20. Basic Terms and Definitions
1.20.1. Line - A list of suggested events with odds of potential winnings provided by Sportsbook.
1.20.2. Player (client) is an individual who has made a bet with the Sportsbook.
1.20.3. A bet is an agreement entered into by a customer with a Sportsbook, according to the terms of which the loser must fulfill his obligations. It consists of accepting bets from bettors on the terms offered by Sportsbook in line.
1.20.4. A bet is a player's selection of an outcome in the market, confirmed by the deposit of funds serving as a condition for betting.
1.20.5. Outcome is an individual position in the market on which a bet can be placed.
1.20.6. Winning odd is the number by which the bet amount is multiplied during the settlement of payment.
1.20.7. Result is the result of the event (outcome) on which a bet was made.
1.20.8. All tickets will be settled at the odds on offer when the bet was placed.
Deposit Wagering Requirements
1. The deposited amount must be wagered at least once (x1) before the player is eligible to withdraw any winnings derived from it.
2. Bets
2.1. A bet is considered valid from the moment of its registration in accordance with the conditions determined by these rules. After the bettor clicks on "Place a bet" in the bet coupon and a window appears with the message "Bet accepted", the bet is considered made. If this message does not appear, the customer should check their betting history or contact support for clarification.
2.2. After making a deposit to the account, it is necessary to place it 3 (three) times (vager x3), unless otherwise specified. Only accepted and calculated bets (Win or lose) in the wagering of the deposit are taken into account (cancelled and bets for which a refund has been made also do not count for wagering). If the player refuses to wager the deposit, Sportsbook reserves the right to refuse withdrawal.
2.3. If the odds change at the time the bet is placed, the player will receive a notification in the bet coupon. The bet may not be accepted by the system until the player agrees to the changed odds. The player can turn on the option "Accept odds change" so that the bet is accepted immediately without confirmation of the changed odds.
2.4. Pre-match tickets may be accepted before the specified time and this time may not relate to the commencement of the event in question. Sportsbook reserves its right to invalidate tickets placed after the specified time, including due to content sync errors or amended start times. If for whatever reason a ticket is accepted following the commencement of the event, it means that the rules of the game have been violated, therefore Sportsbook reserves its right to cancel such tickets and calculate the odds at 1.
2.5. The player has no option to cancel the registered outcome after placing the bet.
The player is obliged to ensure the selected outcome corresponds to their wish before confirming payment for participation in the bet!!!
2.6. The maximum bet amount depends on various criteria: sports, event, market, etc. These factors are determined by our platform for each event and for each type of bet and are subject to change without prior written notice. Sportsbook reserves its right to limit bets on individual events and to impose or remove special account limits for individual customers without notice or explanation.
2.7. Sportsbook is the final authority responsible for the validity of any accepted tickets, regardless of the conditions in which those tickets were made.
2.8. Sportsbook for some markets offers the player to use the function of cashout (to get the calculation of bets before the final determination of the outcome of the market). Cashout is not offered on the 2-source markets, where the possible outcome, which is not available for betting and in the case of which there is a return on the market (payment at odds of 1). If for any reason the cashout function has been applied to such markets, Sportsbook reserves the right to cancel such bet and recalculate in accordance with the official result. Sportsbook has the right to cancel the cashout feature at any time without any notice to the players. Cashout is determined automatically by the system and if any influencing factors change, it is also changed and offered automatically.
2.9. The client has no right to bet on events in which he is a participant (athlete, coach, referee, etc.), as well as to act on behalf of these persons. Sportsbook prohibits the acceptance of bets from employees of betting companies and if this becomes known, then bets for the entire period of the game are subject to refund.
2.10. It is forbidden to use technical and software tools that use algorithms for automatic decision-making, as well as programs and scripts, including "bots". In case of violation of this rule, such an account shall be blocked and all bets shall be refunded.
2.11. If there is a reason to believe that the bet was placed after the outcome of the event was already known, or after the competitor gained an advantage (for example, an advantage in the score, replacement or removal of a player, etc.), Sportsbook reserves its right to invalidate the given bet (make a return), on both winning and losing outcomes.
2.12. It is prohibited to include in "express" and "system" the different events of the same match, bets on the same player in the same tournament (for example, on winning a tournament and on winning a match). If any events related to this match were included in the "express" or "system", this bet will be refunded even if the betting platform has not blocked it.
2.13. Sportsbook prohibits group bets. Repeated bets on the same outcomes from the same or different clients may subsequently be declared void. After the official result of a competition/event is known, Sportsbook may decide to void such bets if it suspects that customers are acting in collusion.
2.14. Any change in the score and other parameters of the match, caused by an official referee's decision or mutual agreement of the participants in a live match is not grounds for cancellation of the bet.
2.15. If the result of the event for any reason canceled or changed later, the calculation of bets shall be based on the original (actual) result. Actual results are the results announced on the basis of official protocols and other official sources of information immediately after the end of the event. For results on statistical indicators the primary protocols placed on the official sites of the corresponding tournaments are used. Results for statistical indicators can be added within 48 hours after the end of the events.
In the case of data discrepancies from different information sources, Sportsbook suspends the payment of winnings until the results are fully clarified. If the result of the completed event, presented on the official site, differs from the data of the television broadcast, Sportsbook reserves the right to calculate according to the data of the television broadcast. In controversial situations that do not have a precedent, the final decision is made by Sportsbook.
2.16. All bet refunds will be credited to the bettor's account.
2.17. Claims of players on the results of the calculation of events will be considered only in the package with the official documents of the relevant sports associations. The results announced by any bookmaker's offices, as well as other information resources are not official sources of information for Sportsbook.
2.18. The Sportsbook reserves the right to check your identity prior to processing payouts and to hold any refund or withdrawals for the time needed to check your identity. In case you provide false or incomplete Personal Data, the withdrawal can be refused and the Player Account terminated, of which you will be informed by email. In case of providing false personal data the Sportsbook reserves the right to cancel all bets and winnings as well as terminate user's account. The Sportsbook may be required to report the player's actions to the applicable regulatory bodies.
2.19. All claims and disputes on Bets will not be accepted after 2 days from the date of calculation of such bets.
2.20. Sportsbook cooperates with various independent sports organizations to ensure the integrity of sports events and in the presence/suspicion of unsportsmanlike conduct on any match, we reserve the right to suspend the acceptance of bets on such event with subsequent proceedings. Payments of such bets will not be made until the final opinion of an international organization or Sportsbook team on the invalidation of bets. Such bets will be refunded. The period of proceedings on suspicion of match-fixing may not exceed 180 days, after this period Sportsbook provides an answer whether the match was recognized as a match-fixing, but without providing any written evidence to the player.
2.21. In accordance with KYC/AML policy, after the verification of player documents, Sportsbook reserves the right to impose various restrictions on the player's playing activity, including the possible subsequent blocking with the withdrawal of all funds if the player's personal information is found in the following lists:
1) Politically Exposed Persons (including relatives and close colleagues);
2) Sanctions lists;
3) Lists of persons suspected of money laundering;
4) Persons who have committed fraudulent actions on various Sportsbook/Casino projects.
2.22. If a player is suspected of foul play, Sportsbook reserves the right to block the account and investigate all bets made. The period of verification of bets cannot exceed 180 days. If there is evidence of fraudulent activity (Sportsbook recognizes the fraud activity), Sportsbook has the right to cancel all bets of the player for the entire period of the game with the subsequent blocking of the account. Sportsbook is not obliged to provide the player with evidence of fraudulent activity.
2.23. Sportsbook has the right to conduct various bonus activities for players, but reserves the right to refuse to credit the player with various types of bonuses without explanation.
2.24. If the Sportsbook mistakenly credit your Player Account with a bonus or winnings that do not belong to you, whether due to a technical issue, error in the paytables, human error or otherwise, the amount and/or the winnings from such bonus will remain the Sportsbook property and will be deducted from your Player Account. If you have withdrawn funds that do not belong to you prior to us becoming aware of the error, the mistakenly paid amount will (without prejudice to other remedies and actions that may be available at law) constitute a debt owed by you to us. In the event of an incorrect crediting, you are obliged to notify us immediately by email.
2.25. If Sportsbook detects abuse of bonuses by the player, it has the right to cancel such bonuses, as well as winnings on them, as well as deny the player to participate in any bonus offers in the future.
2.26. Sportsbook reserves the right to refuse to accept bets of any kind from the betting participant without prior notice, reimbursement, explanation or reason stated..
2.27. The website can be used solely for personal purposes and shall not be used for any type of commercial profit.
2.28. If the original express bet includes a mistaken competitor or invalid selection, the ticket will be calculated based on the selections that remain. The odds for an invalid bet selection will be 1.
2.29. Should the user become aware of possible errors or incompleteness in the software, he/she agrees to refrain from taking advantage of them. Moreover, the user agrees to report any error or incompleteness immediately to the Sportsbook. Should the user fail to fulfil the obligations stated in this clause, the Sportsbook has a right to full compensation for all costs related to the error or incompleteness, including any costs incurred in association with the respective error/incompleteness and the failed notification by the user.
2.30. To prevent any fraudulent activities concerning bitcoin transactions we lay down the following rule: In case the transaction is marked as replaceable - Opt-in Replace-by-Fee (RBF) the sportsbook reserves the right to close such accounts immediately and withhold any wins.
2.31. Sportsbook is not responsible for changes in the amount of payments associated with exchange rates fluctuations of both fiat and cryptocurrencies
2.32. The player is solely responsible for reporting and accounting for any taxes applicable to them under relevant laws for their participation in gambling including any winnings that they receive from the Sportsbook.
2.33. The Sportsbook is not liable for any hardware or software defects, poor Internet connection and other technical problems that have occured on player’s side.
2.34. Max odd for multiple bet – the maximal possible odd for multiple bet. It is set 1000, and no matter the event count and odds of the selections in the bet, the total odd cannot be higher that the value.
2.35. The maximal possible event combination for multiple bets is 50, the player will not be possible combine 51 or more events in one bet.
3. Sports Rules
3.0. Settlement of Bets (All Sports)
3.0.1. Statistics provided by the official score(s) provider or the official website of the relevant competition or fixture will be used to settle wagers. Where statistics from an official score(s) provider or official website are not available or there is significant evidence that the official score(s) provider or official website is incorrect, we will use independent evidence to support bet settlement.
3.0.2. In the absence of consistent, independent evidence or in the presence of significant conflicting evidence, bets will be settled based on our own statistics.
3.0.3. For markets that are already determined, in the event of early abandonment, cancellation, suspension, etc. any bets accepted on these markets will stand. For example, if a football match is abandoned and the score is 2-1, bets on over/under 0.5, 1.5, and 2.5 will stand, any other lines are declared void/returned.
3.0.4. Bets on markets not determined, even where a natural conclusion would cause an indisputable result, are void.
3.1. American Football
3.1.1. Includes NFL, NCAA College Football, WLAF, UFL, CFL and Arena Football. If a match venue is changed, bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed, then bets placed based on the original listing will be void. In 2-Way Markets Push Rules apply unless otherwise stated below. Stakes on single bets are returned, and in multiples/parlays the selection is treated as a non-runner.
3.1.2. Pre-Game Bets (Game Lines Including 2nd Half/4th Quarter Bets) INCLUDE Overtime Unless Stated Otherwise There must be 5 minutes or less of scheduled game time left for bets to have action, unless the specific market outcome is already determined, unless stated otherwise. All NFL match markets and pre-game props will be settled according to game stats on www.nfl.compublished on day of the game. Subsequent amendments do not affect settlement.
3.1.2.1. For all spreads and totals bets, Tie or Push rules apply.
3.1.2.2. 1st Half/Fulltime or Double Result
Predict the result at half-time and end of regulation time. The game must be completed for bets to have action. This market EXCLUDES overtime for settlement. For pre-game props the game must be completed for bets to have action, unless settlement of bets is already determined.
3.1.2.3. Team Totals, Odd or Even
Zero score by a team will count as Even for settlement purposes.
3.1.2.4. First Offensive Play of the Game
This market is determined by the first offensive play from scrimmage (excluding Penalties). In the event of the kick-off being returned for a touchdown then bets will stand for the following kick-off. Incomplete or intercepted passes and QB Sack or Fumble will stand as a Pass Play. A fumble on exchange to the RB will stand as a Run Play.
3.1.2.5. Total Offensive Yards
Settlement is based on the Net Yards for both teams (includes sack yardage lost).
3.1.2.6. Team to Gain Most Passing Yards
Settlement is based on the most gross yards thrown.
3.1.2.7. Team to Gain Most Rushing Yards
Settlement is based on the most Total Rushing yards gained (includes negative yardage).
3.1.2.8. Penalties
All Penalty markets are based on the Penalty being accepted. Declined Penalties do not count.
3.1.2.9. Player Props/Performances
Bets stand or ‘are action’ if player competes in one Down. Player match-ups stand or ‘are action’ if both players compete in one Down. Push/Tie rules apply. For the following markets your player must be dressed/active for bets to stand (as per the official NFL Game Book):
3.1.2.10. First/Last and Anytime Touchdown Scorer
Forecast the name of the scorer of the first/last/anytime touchdown in the game, or whether no touchdown will be scored. A player must participate in one play or down for bets to stand.
3.1.2.11. Pre-Game Prop Bets Which EXCLUDE Overtime
For the following markets the game must be completed for bets to stand/have action:
3.1.2.11.1. 1st Half/Full Time or Double Result
Predict the result at half-time and end of regulation time.
3.1.3. In-Play/Live Game Bets/In-Play/Live Half Bets/In-Play/Live Quarter Bets
INCLUDE Overtime Unless Stated Otherwise The game or relevant quarter/half must be completed for bets to stand/have action, unless settlement of bets is already determined.
For settlement purposes:
Half bets - (2nd half will include any points scored in Overtime if played unless otherwise stated)
Quarter bets - (4th quarter will include any points scored in Overtime if played unless otherwise stated)
3.1.3.1. 1st Half/Full Time or Double Result
Excludes overtime (if played).
3.1.3.2. Season Props
All season props are based on the regular season matches only. Players stats stand irrespective of any trades during the regular season, but players must play one regular season snap for bets to stand
3.1.4. Futures/Season Bets
Super Bowl winner, Conference Outright and Divisional Outright bets stand regardless of the length of the season. NFL regular season wins and match-ups are based on teams completing all scheduled regular season games, and for CFL all scheduled regular season games, unless the remaining games during the course of the season do not affect the result. AFC/NFC Conference winners are determined by the teams progressing to the Super Bowl.
3.1.4.1. NFL Divisional winners are determined by games won during the regular season (NFL tie-break rules apply).
3.1.4.2. Conference Wildcard winners are the teams who qualify for the post-season via the NFL's Wildcard selection.
3.1.4.3. Conference Number One Seed winner is the team designated by the NFL as the team who will have Home Field advantage throughout the playoffs. NFL/NCAAF regular season wins and match-ups are based on teams completing the minimum number of games specified.
3.1.4.4. CFL to Reach Grey Cup - The team that progresses to the Grey Cup Final will be deemed the winner of the respective division.
3.1.4.5. Conference/Division Betting
Teams participating in an outright tournament are grouped in conferences and divisions. For example, the NFL is grouped into 2 conferences (American Football Conference and National Football Conference) each containing 4 divisions (North, East, West and South). Prices are offered for each participating team to win their respective division and conference and other specials based upon these divisions or conferences.
3.2. Australian Rules
3.2.1. All match markets will be settled including overtime if played unless otherwise stated. Regulation time must be completed for bets to stand unless otherwise stated. If the duration of a match is changed by the governing body prior to the commencement of play, the revised game length will be regarded as the official regulation time for this match, and all bets will stand as long as this new regulation time is completed.
3.2.2. Match Betting
If any match ends in a draw/tie, including overtime if played, then stakes will be refunded unless a price is offered for the draw/tie. Bets will be settled on official AFL result only.
3.2.3. Matches not Played as Listed
If a match venue is changed then bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed, then bets placed based on the original listing will be void.
3.2.4. Quarter Betting (Live and Pre Match)
For all quarter betting, in the event of a specific quarter not being completed, bets will be void, unless the specific market outcome is already determined. If a game goes to overtime, then this will be included for settlement purposes (considered a continuation of the 4th quarter).
3.2.5. Half Betting (Live and Pre Match)
For all half betting, in the event of a specific half not being completed bets will be void, unless the specific market outcome is already determined. If a game goes to overtime, then this will be included for settlement purposes (considered a continuation of the 2nd half).
3.2.6. Half time/Full Time or Double Result
Predict the outcome of the specified match at half-time and full-time including overtime if played.
3.2.7. Team to Score First
The market covers any score e.g. Goal/Behind for settlement purposes.
3.2.8. Team to Score First Goal
The market covers Goal only for settlement purposes.
3.2.9. Season Betting
With the exception of Premiership winner, AFL seasonal markets offered will be regular season only, and based on the official AFL ladder. If in any market teams are tied, the winner will be deemed the team with the best percentage. (worst percentage for Wooden Spoon).
Most Losses (Regular Season) - Settled on the team recording the most losses during the regular season. In the event of two or more teams recording the same number of losses, the winner will be determined as the team with the worst for and against differential. Regular Season must be completed for bets to stand.
3.3. Badminton
3.3.1. Outright Betting is all-in compete or not.
Where applicable the podium presentation will determine the settlement of bets. Subsequent disqualifications and/or appeals will not affect bets. To Win Match - In the event of any of the named players in a match changing before the match starts then all bets void.
3.3.2. In the event of a match starting but not being completed then all bets will be void, unless the specific market outcome is already determined. Bets on markets not determined, even where a natural conclusion would cause an indisputable result, are void.
For example, a game is abandoned at 20-17: bets on Over/Under 37.5 Game - Total Points are void even though any natural conclusion to the game would have yielded at least 38 points.
3.3.3. In-Play /Live Point Betting is offered for a player to win the nominated point. In the event of the point not being played, due to the game or match ending, all bets on that point will be void. If the nominated point is awarded as a penalty point, all bets on that point will be void.
3.3.4. Current/Next Game Leader After: If the quoted number of points is not reached in the specified Game, then the team/player who wins the Game will be settled as the winner.
3.4. Bandy
3.4.1. Game Betting
If a match venue is changed, bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed, then bets placed based on the original listing will be void.
3.4.2. A game must be completed in full for bets to stand, unless settlement of bets is already determined.
3.4.3. In 2-Way markets Tie or Push rules apply unless otherwise stated below. Stakes on single bets are returned, and in multiples/parlays the selection is treated as a non-runner.
3.4.4. Pre-Game Bets - All pre-game bets exclude overtime, if played, unless otherwise stated.
3.4.5. In-Play/Live Game Bets EXCLUDE Overtime Unless Stated Otherwise To Win after Overtime/Shootout Winner - Includes overtime/shootout. If a game is changed from 2 x 45 minute halves, to 3 x 30 minute periods then bets on the game will stand, unless stated otherwise.
3.4.6. To Lift the Trophy/To Qualify - Includes overtime/shootout. Next Penalty - Includes shootout.
3.4.7. In-Play/Live Half Bets EXCLUDE Overtime The designated half must be completed for half bets to stand, unless settlement of bets is already determined.
3.4.8. For half bets, if a game is changed from 2 x 45 minute halves, to 3 x 30 minute periods then bets will be void.
3.4.9. In-Play/Live 10 Minute Bets EXCLUDE Overtime The designated 10 minute match duration must be completed for bets to have action, unless the specific market outcome is already determined For settlement purposes the following websites and box score details will be used to determine settlement times:- Bandy World Championshipswww.worldbandy.com.
3.5. Baseball
3.5.2. Non-MLB Baseball (including Minor League Baseball) - Pitchers are not listed and all bets stand/are action regardless of who pitches for each team. “8½ innings rule” applies although in the event of a Mercy Rule being called, all bets will stand on the score at the time. For 7 innings games played as part of a doubleheader the 6½ inning rule will apply.
3.5.3. In 2-Way markets Push, or Tie, rules apply unless otherwise stated below. Stakes on single bets are returned, and in multiples/parlays the selection is treated as a non-runner.
3.5.4. Matches Not Played as Listed
If a match venue is changed then bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed, then bets placed based on the original listing will be void.
3.5.5. Pre-Game Bets/Lines
3.5.5.1. All pre-game bets include extra innings unless otherwise stated.
3.5.5.2. Where Mercy Rule is applied, all bets will stand on score at the time. 3/5/7 Innings Totals - Bets will be settled based on the score after 3/5/7 full innings, unless the total quoted has already gone over quoted total. Where this occurs, all bets will be settled as follows - over bets on quoted total will be settled as winners, with under bets on quoted total being settled as losers. 3/5/7 Innings Line - Bets will be settled on the result after the first 3/5/7 innings of a game have been completed, unless the team batting second is already ahead (with any run line applied) at the middle of the relevant inning, or scores to go ahead (with any run line applied) in that inning, in which case the team batting second will be settled as the winner.
3.5.5.3. Pre-Game Props Including Player Props
3.5.5.3.1. Where Mercy Rule is applied, all bets will stand on score at the time. Extra innings count unless specified otherwise. All 1st Innings Props - 1st inning must be completed for bets to have action, unless settlement of bets is already determined. Game Total Odd/Even - If the combined score is zero then bets will be calculated as Even.
3.5.5.3.2. Team Total Odd/Even - If team score is zero then bets will be calculated as Even. Winning Margins - Subject to 8 ½ innings rule. Settlement includes extra innings for MLB; for non-MLB where a game can end in a Tie, then that option is available. If an MLB game ends in a Tie when a game is called/suspended bets will be void. Lead After x Innings - Bets will be settled on the result after the first x innings have been completed, unless the team batting second is already ahead at the middle of the relevant inning, or scores to go ahead in that inning, in which case the team batting second will be settled as the winner.
3.5.5.4. Double Header
If two matches are played in one day involving the same teams, and odds are offered for only one game the result shall be credited on the first game by start time.
3.5.5.5. Money Line
Subject to 4½ innings rule.
3.5.5.6. Run Line/Alternative Handicap
Subject to 4½ innings rule.
3.5.5.7. Pre-Game Totals/Alternative Totals
Subject to 4 ½ innings rule EXCEPT where the game total has already gone over, (if game total has already gone over the quoted total, then bets on the over will be settled as winners, with bets on the under settled as losers).
3.5.5.8. Team Totals
Subject to 4 ½ innings rule EXCEPT where the team total has already gone over, (if team total has already gone over the quoted total, then bets on the over will be settled as winners, with bets on the under settled as losers).
3.5.5.9. To Go To Extra Innings
The end of the 9th inning must be complete for bets to have action. If the score is tied after 9 innings, then this market will be settled as Yes even if the extra innings are not played due to the game being called/suspended.
3.5.5.10. To Win Inning (Current/Next)
Top and bottom of the specified inning must be completed unless the team batting second in the specified Inning is winning when game is called/suspended.
3.5.5.11. Inning Run Line (Including Alternatives)
Top and bottom of the specified innings must be completed for bets to have action, unless the team batting second in the specified Inning has already covered the run line and cannot be overtaken.
3.5.5.12. Inning Total (Including Alternatives)
Top and bottom of the specified innings must be completed for bets to have action, unless the Total quoted has already gone over at time the game is called/suspended.
3.5.5.13. A Score in the Inning (Current/Next)
Top and bottom of the specified inning must be completed, unless settlement of bets is already determined.
3.5.5.14. Leader After 'X' Innings
Top and bottom of the specified inning must be completed for bets to have action, unless team batting second leads and cannot be overtaken at time the game is called/suspended. In the event of a mercy rule being applied, any incomplete innings leader markets, will be deemed to be won by match winner.
3.5.5.15. Race to Markets/Team Totals/Total Hits
8½ innings rule applies unless settlement of bets is already determined, or if the natural conclusion of the game would have meant the outcome of bets would be determined. Specifically, for MLB Spring Training matches settlement will be based on 9 innings only, in instances when the natural conclusion rule could apply. If a tied game is called or suspended and the natural conclusion of a game requires a winner, then bets on the relevant Race To quote will be made void. E.g. MLB game is called, or suspended at 3-3 after 10 innings, all bets on Race To 4 will be void. Race to 5/6/7 bets would be settled as Neither.
3.5.5.16. Winning Margin
Subject to 8½ innings rule. Settlement includes extra innings for MLB; for non-MLB where a game can end in a Tie, then that option is available. If an MLB game ends in a tie when a game is called/suspended bets will be void.
3.5.6. In-Play/Live
3.5.6.1. Where Mercy Rule is applied, all bets will stand on score at the time.
3.5.6.2. Total Runs-8.5 innings rule applies
3.5.6.3. All bets stand/are action regardless of pitching changes.
3.5.6.4. Extra innings count, unless stated otherwise.
3.5.6.5. “8.5/6.5/4.5” Innings Rules
3.5.6.6. “8.5 inning rule” Run Line betting
The game must go at least 9 full innings (or 8½ innings if the team batting second is ahead) for bets to have action. However, in the event of a Mercy Rule being called, all bets will stand on the score at the time. Please note that suspended games do not carry over (with the exception of MLB play-off games - see specific rule).
3.5.6.7. “6.5 inning rule” Run Line betting (for 7 innings games)
The game must go at least 7 full innings (or 6½ innings if the team batting second is ahead) for bets to have action. However, in the event of a Mercy Rule being called, all bets will stand on the score at the time. Please note that suspended games do not carry over.
3.5.6.8. “4.5 inning rule” Money and Total Line
There must be at least 5 full innings of play unless the team batting second is leading after 4½ innings, for bets to stand. If the game is called, or suspended, after this point of the game is reached, then the winner is determined by the score after the last full inning (unless the team batting second scores to tie, or takes the lead in the bottom half of the inning, in which case the winner is determined by the score at the time the game is called). Please note that suspended games do not carry over (with the exception of MLB play-off games - see specific rule). However, in the event of a Mercy Rule being called, all bets will stand on the score at the time.
3.5.7. Futures Betting - General Rules
3.5.7.1. Outright, Pennant and Divisional Betting
All bets stand regardless of team relocation, team name change, season length or playoff format based on official results from the respective governing body.
3.5.7.2. Regular Season Wins/Match-Ups
Team must complete at least 160 regular season games for bets to have action unless the remaining games during the course of the season do not affect the result.
3.5.7.3. Regular Season Specials
All markets refer to season statistics accrued in MLB and are transferable between American League and National League. Statistics accrued in any other League do not count.
3.5.7.4. “Pitcher number of wins” markets
Refers to the number of wins credited by the MLB official scorers.
3.5.7.5. To Win Pennant
The team that progresses to the World Series will be deemed the winner of the pennant.
3.5.7.6. Series Betting
Bets are void if the statutory number of games (according to the respective governing organisations) are not completed or are changed.
3.5.7.7. Wildcard Betting
The teams that progress to the MLB Playoffs via the wild card position will be deemed the winner.
3.6. Basketball
3.6.1. Game and Prop Betting
3.6.1.1. All games must start on the scheduled date (local stadium time) for bets to stand/have action.
3.6.1.2. If a match venue is changed, bets already placed will stand providing the home team is still designated as such.
3.6.1.3. If the home and away team for a listed match play the fixture at the away team venue then bets will stand providing the home team is still officially designated as such, otherwise bets will be void.
3.6.1.4. There must be 5 minutes or less of scheduled game time left for bets to stand/have action, unless the specific market outcome is already determined. Specifically, for the ‘3x3 or Streetball’ match version of the sport, settlement will be based on official competition rules (the winner is deemed the first team to score 21 or the team with the highest score at the end of the designated 10 minutes period). A tie in regulation time leads to an untimed overtime period, which is won by the first team to score two points in overtime.
3.6.1.5. In 2-Way Markets Push rules apply unless otherwise stated below. Stakes on single bets are returned/void, and in multiples/parlays the selection is treated as a non-runner (returned/void).
3.6.1.6. If there are markets offered for regular time including the option ‘Draw’ then overtime(s) will not count.
3.6.1.6.1. Match Winner;when offered bets are returned if a draw unless there is extra time (or another way to determine victory) when bets stand on official result.
3.6.1.7. Pre-Game Bets, Including Game Props
All pre-game bets include overtime unless otherwise stated.
3.6.1.8. Player Statistics/Match-Ups/Performances
3.6.1.8.1. Betting is available on the performance of a named player in a variety of achievements e.g. points, rebounds, assists, blocks, fouls free throws etc Push rules may apply.
3.6.1.8.2. Relevant players must be dressed and see court-time for bets to stand/have action or if the indicated player does not participate at all in the match, all bets are void/returned Overtime counts for any player props unless specified otherwise. Individual player's performances are matched for betting purposes in a player match-up. Handicaps may be used and are applied to each player's actual score to determine the result. Push rules may apply.
3.6.1.8.3. Double Double/Triple Double - Double/Double, player must record 10 or more in two of the following 5 statistical categories. Triple/Double, player must record 10 or more in 3 of the following 5 statistical categories: Points, Rebounds, Assists, Blocked Shots, Steals.
3.6.1.9. Wire-To-Wire
This market is betting on will a team be leading the game at the end of each of all of the quarters. Bets on a named team will be lost if they are not leading outright at end of all quarters. Where offered, “Any Other Result” will be the winning selection in this market if scores are tied or different teams are leading at the end of any quarter.
3.6.1.10. In-Play/Live Game Bets
If a game is postponed or cancelled after the start there must be 5 minutes or less of scheduled game time left for bets to stand/have action.
3.6.1.11. In-Play/Live Half Bets
The first half must be completed for first half bets to stand/have action. If a game is postponed or cancelled after the start, for game and second half bets there must be 5 minutes or less remaining for bets to have action, unless settlement of bets is already determined.
3.6.1.12. In-Play/Live (4th) Quarter Bets
The quarter must be completed for bets to stand/have action, unless settlement of bets is already determined.
3.6.1.13. NBA Futures/Tournament Props
3.6.1.13.1. Regular Season Wins/Match-Ups - Team must complete all scheduled regular season games for bets to have action unless the remaining games during the course of the season do not affect the result.
3.6.1.13.2. To Win Division - NBA tie-break rules apply.
3.6.1.13.3. To Win Conference - The team that progresses to the NBA Championship will be deemed the winner of the conference.
3.6.1.13.4. Settlement of all markets will be determined by official rankings and statistics provided by tournament governing bodies, e.g. NBA, FIBA.
3.6.1.13.5. Outright, Division, Conference and Regional Betting
3.6.1.13.5.1. All bets stand regardless of team relocation, team name change or season length.
3.6.1.13.5.2. Series Betting. Bets are settled according to the official result.
3.7. Beach Football/Soccer
3.7.1. All bets are calculated based on 36 minutes game time, 3 periods of 12 minutes each unless stated otherwise.
3.7.2. Added time and penalty shootout are taken into account only for bets without draw offered in regulation game time, team to progress, tournament winner etc The match will stand if play has been at least 24 minutes. All bets are calculated on the basis of the results at this point.
3.7.3. Match Winner; where offered, bets are returned if a draw unless there is extra time (or another way to determine victory) when bets stand on official result.
3.8. Beach Volleyball
3.8.1. Outright Betting is all-in compete or not. Where applicable the podium presentation will determine the settlement of bets. Subsequent disqualifications and/or appeals will not affect bets.
3.8.2. If the venue of the match (of the sport ground) changes, all bets stand. If one of the announced participants in the pair is replaced before the start of the match, all bets on this match are refunded.
3.8.3. In the event of a match starting but not being completed then all bets will be void, unless the specific market outcome is already determined. Bets on markets not determined, even where a natural conclusion would cause an indisputable result, are void.
For example, a set is abandoned at 18-17: bets on Over/Under 35.5 Set - Total Points are void.
3.8.4. Current/Next Set Leader After: If the quoted number of points is not reached in the specified set, then the team who wins the set will be settled as the winner.
3.9. Bowls
3.9.1. Non-runner no-bet. The event must start within seven days of the scheduled start for bets to stand. Outright markets may be subject to a Rule 4 deduction.
3.9.2. Match Betting
A match must be played within 24 hours of the original scheduled start time for bets to stand. If a match does not take place for any reason (e.g. a player withdraws injured) all pre-match bets will be void, and stakes returned. In the event of a match starting but not being completed then the player progressing to the next round will be deemed the winner.
3.10. Boxing/MMA/UFC
3.10.1. Bets on postponed fights will stand for 30 days. If either fighter is replaced with another fighter all bets will be void and stakes returned. For betting purposes, the fight is deemed to have started when the bell is sounded for the beginning of the 1st round.
3.10.2. If either fighter fails to answer the bell for the next round, then his opponent will be deemed to have won in the previous round.
3.10.3. In the event of a fight being declared a No Contest all bets will be void, and stakes returned, with the exception of markets where the outcome has already been determined.
3.10.4. Money Line/To Win the Fight (2-way)
In the event of a draw all bets will be void, and stakes returned, this includes a fight which ends in a Majority Draw. Bets will be settled on the official result announced in the ring. Subsequent appeals/amendments do not affect settlement (unless the amendment was made due to human error when announcing the result). All bets will have action/stand regardless of changes to number of rounds to be fought.
3.10.5. Fight/Bout Betting (3-way)
Price for draw is offered. Bets will be settled on the official result announced in the ring. Subsequent appeals/amendments do not affect settlement (unless the amendment was made due to human error when announcing the result). All bets will have action/stand regardless of changes to number of rounds to be fought.
3.10.6. Fight Outcome 5-Way / Exact Method of Victory
Settlement will be based on the official declared result.
3.10.7. Draw or Technical Draw
Draw is scorecard draw. Technical Draw is if the referee stops the fight before the start of the 5th round, for any reason other than Knockout, Technical Knockout or disqualification.
3.10.8. Individual fighter A or B by KO or TKO
Knockout (KO) is when the boxer does not stand up after a 10 count. Technical Knockout (TKO) is the 3 knockdown rule or if the referee steps in. Any corner retirement will be considered a technical knockout (TKO), unless the fight is subsequently decided by the judges’ scorecards or is a declared a No Contest.
3.10.9. Individual Fighter A or B by Decision
This is calculated on any of the following Technical, Majority, Split or Unanimous decision. This also includes disqualification. All bets will stand/have action regardless of changes to the number of rounds to be fought.
3.10.10. Total Rounds
For Boxing (3 minute rounds, settlement purposes) where a half round is stated then 1 minute 30 seconds of the respective round will define the half to determine under or over.
For UFC (5 minute rounds), where a half round is stated then 2 minute 30 seconds of the respective round will define the half to determine under or over. If for any reason the number of rounds in a fight is changed then bets on round betting already placed will be void and stakes returned.
3.10.11. Round or Group of Rounds Betting
3.10.11.1. If for any reason the number of rounds in a fight is changed then bets on round betting already placed will be void and stakes returned.
3.10.11.2. For betting purposes betting on rounds or groups of rounds is for a fighter to win by KO, TKO or disqualification during that round or group of rounds. In the event of a Technical Decision (using scorecards) before the end of the fight all bets will be settled as a win by Decision.
3.10.12. In-Play/Live
3.10.12.1. Boxing
3.10.12.1.1. Fight Winner 3-Way
Includes price for the draw.
3.10.12.1.2. Money Line/Fight Winner 2-Way
Bets are returned/void if a draw.
3.10.12.1.3. Total Rounds 2-Way
Full round quotes are used. The Round in which the fight ends will be used for settlement purposes. In the event of a fighter retiring on his stool between Rounds e.g., 6 and 7, it will count as Round 6 for settlement purposes i.e. the last fully completed round.
3.10.12.1.4. Fight To Go the Distance
For settlement purposes the official designated number of rounds must be fully completed for bets to be settled as Yes.
3.10.12.1.5. Knockdown Markets (To Score/Total etc)
For settlement purposes a knockdown is defined as a fighter being KO'd or receiving a mandatory 8 count (anything deemed a slip or other by the referee will not count).
3.10.12.2. MMA
3.10.12.2.1. Fight Winner 3-Way
Includes price for the draw.
3.10.12.2.2. Money Line/Fight Winner 2-Way
Bets are returned/void if a draw.
3.10.12.2.3. Total Rounds 2-Way
Full round quotes are used. The Round in which the fight ends will be used for settlement purposes. In the event of a fighter retiring on his stool between Rounds e.g., 2 and 3, it will count as Round 2 for settlement purposes i.e. the last fully completed round.
3.10.12.2.4. Fight to Go the Distance
For settlement purposes the official designated number of rounds must be fully completed for bets to be settled as Yes.
3.10.12.2.5. Winning Method
Bets will be settled on the official result immediately after the fight viawww.ufc.com.
3.10.12.2.6. Knockdown Markets (To Score/Total etc)
For settlement purposes a knockdown is defined as a fighter being KO'd or receiving a mandatory 8 count (anything deemed a slip or other by the referee will not count).
3.11. Cricket
3.11.1. All Matches
3.11.1.1. Matches not Played as Listed
If a match venue is changed then bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed, then bets placed based on the original listing will be void.
3.11.1.2. 1st Over Total Runs
Prices will be offered for the total runs scored during the 1st over of the match. Extras and penalty runs will be included. The over must be completed for bets to stand unless settlement is already determined.
3.11.1.3. 1st Over- A 4 Scored
The over must be completed for bets to stand unless settlement is already determined. This market relates to the batting team and includes any delivery for which a batter is credited with EXACTLY four runs (includes All-Run/overthrows. Extras do not count)
3.11.1.4. 1st Over- A 6 Scored
The over must be completed for bets to stand unless settlement is already determined. This market relates to the batting team and includes any delivery for which a batter is credited with EXACTLY six runs (includes All-Run/overthrows. Extras do not count)
3.11.1.5. 1st Over- A Boundary Scored
The over must be completed for bets to stand unless settlement is already determined. This market relates to the batting team and only includes runs scored by reaching the boudnary for four or six runs (excludes All-Run/overthrows. Extras do not count)
3.11.1.6. Team/Batter to Score a Fifty/Hundred in the Match (Pre-Match)
3.11.1.6.1. The following minimum number of overs must be scheduled, and there must be an official result (Duckworth - Lewis counts) otherwise all bets are void, unless settlement is already determined. For settlement purposes any batter’s score of 50 or above will count.
3.11.1.6.2. Twenty20 Matches - The full 20 overs for each team. One Day Matches - At least 40 overs for each team. Test and First Class Matches - The whole match counts. In drawn matches there must be a minimum of 200 overs bowled. The Hundred – all 100 balls must be bowled.
3.11.1.7. (Team) Top Batter/Bowler
Bets are for the whole match. Bets placed on any player not in the team starting XI in the match are void. Players appearing as a substitute fielder are void. Bets on players who are selected but do not bat or bowl will be calculated/settled as losers. In the event of two or more players ending on an equal number of wickets then the bowler with the least number of runs conceded will be deemed the winner. If wickets and number of runs conceded are the same then dead heat rules will apply.
3.11.1.8. Top Batter/Bowler
Bets are for the whole match from both teams. Bets placed on any player not in either starting XI in the match are void. Players appearing as a substitute fielder are void. Bets on players who are selected but do not bat or bowl will be calculated/settled as losers. In the event of two or more players ending on an equal number of wickets then the bowler with the least number of runs conceded will be deemed the winner. If wickets and number of runs conceded are the same then dead heat rules will apply.
3.11.1.9. Batter Match Runs (Pre-Match)
3.11.1.9.1. The following minimum number of overs must be scheduled, and there must be an official result (Duckworth-Lewis counts) otherwise all bets are void, unless settlement of bets is already determined.
3.11.1.9.2. Twenty20 Matches - The full 20 overs for each team. The Hundred – all 100 balls must be bowled. One Day Matches - At least 40 overs for each team. Test and County Championship Matches - The whole match counts. In drawn matches there must be a minimum of 200 overs bowled.
3.11.1.10. Most Run Outs 3-Way (Pre-Match)
Prices will be offered on which team creates the most run-outs whilst fielding. If a match is abandoned due to outside interference, then all bets will be void unless settlement is already determined. If a match is reduced in overs and a match result is reached, then the team who effected most run-outs whilst fielding regardless of the amount of overs bowled will be the winners. In matches determined by a Super-Over any run out during the Super-Over will not count for settlement purposes. In Test and First Class Matches all innings of the match will count.
3.11.1.10.1. Named Bowler Wickets
Bets on players who do not play will be returned. Bets on players who play but do not bowl, bets will stand.
3.11.1.11. 1st Innings Score (Pre-Match)
3.11.1.11.1. Prices will be offered for the number of runs scored during the 1st innings of the match, regardless of which team bats first. The following minimum number of overs must be scheduled otherwise all bets are void, unless settlement is already determined.
3.11.1.11.2. Twenty20 Matches - The full 20 overs for each team. The Hundred – all 100 balls must be bowled. One Day Matches - At least 40 overs for each team.
3.11.1.11.3. Test and First Class Matches - Declarations will be considered the end of an innings for settlement purposes. In the event of the 1st innings being forfeited all bets will be void. In the event of an innings not being completed due to outside interference or inclement weather all bets will be void unless settlement is already determined.
3.11.1.12. Total Match Runs, Most Match Sixes or Fours/Total Match Sixes or Fours (Pre- Match)
3.11.1.12.1. If a match is abandoned due to outside interference, then all bets will be void, unless settlement is already determined.
3.11.1.12.2. Test and County Championship matches, the whole match counts. In drawn games a minimum of 200 overs must be bowled, otherwise bets void, unless settlement of bets is already determined.
3.11.1.12.3. Twenty20 matches the match must be scheduled for the full 20 overs and there must be an official result unless settlement of bets is already determined. The Hundred - the match must be scheduled for the full 100 balls and there must be an official result unless settlement of bets is already determined One-Day matches where the number of overs has been reduced and the outcome has not already been determined then bets will be void.
3.11.1.12.4. In matches decided by a Super-Over, runs, fours or sixes hit during the Super-Over will not count for settlement purposes.
3.11.1.12.5. Outside interference does not include weather events.
3.11.1.13. Team to make Highest 1st 6/10/15 Overs Score (Pre-Match)
If both teams do not complete the stated number of overs due to external factors or adverse weather then bets will be void, unless settlement is already determined. In the event of a tie, bets will be void.
3.11.1.14. Current/Next Innings Runs Odd/Even
Extras and Penalty runs will be included for settlement purposes.
3.11.1.15. Next/X Over Total Runs or Odd/Even Market
Extras and penalty runs will be included. If an innings ends during an over then that over will be deemed to be complete unless the innings is ended due to inclement weather in which case all bets will be void. A maiden, or zero runs, will be calculated as Even.
3.11.1.15.1. Next Batter Out/To Be Dismissed
3.11.1.15.1.1. If either batter retires hurt, is recorded as “retired not out” or the batter at the crease is different from those quoted, then all bets placed on both batters will be made void and stakes returned
3.11.1.15.1.2. If no further wickets fall then all bets will be void and stakes returned.
3.11.1.16. 1st Scoring Shot of the match
This is determined by the first runs scored which are credited to a batsman and may include over-throws. Extras do not count (Byes-b, Leg Byes-lb, Wides-w, or No Ball = nb)
3.11.1.17. In-Play/Live Runs in First 'X' Overs (Including alternative quotes)
3.11.1.17.1. If the selected number of overs is not complete due to external factors then bets will be void, unless settlement of bet is already determined. If the natural length of the innings is less than the selected number of overs (e.g. a team is all out in less than the selected overs or reaches their target) then bets will stand.
3.11.1.17.2. Series Correct Score
Bets void if the designated number of matches are not completed.
3.11.1.17.3. Top Series Batter/Bowler
Any quoted player, who takes no part in the specified series, will be void (market may be subject to a Rule 4 (Deduction). In the event of two or more players ending on an equal number of wickets, Dead-heat rules apply.
3.11.1.17.4. Most Sixes (Series)
In the event of two or more players ending on an equal number of sixes then bets void.
3.11.2. One Day/Twenty20 Matches/10 Over Matches/100 Ball Competitions etc
3.11.2.1. Match Betting/Match Winner
3.11.2.1.1. In matches affected by adverse weather bets will be governed by the official competition rules with the following exception: if a match is decided on either a bowl out or the toss of a coin then all bets will be void.
3.11.2.1.2. Where no price is quoted for the tie and the official competition rules determine a winner/progressing side, bets will be settled on the official result.
3.11.2.1.3. Where no price is quoted for the tie and the official competition rules do not determine a winner then Dead-Heat rules will apply, in competitions where a bowl out or super over determines a winner then bets will be settled on the official result. The result of a match is a tie when the scores are equal at the conclusion of play, but only if the side batting last has completed its innings (i.e. all innings are completed, or, in limited-overs cricket, the set number of overs has been played or play is terminally stopped by weather or bad light).
3.11.2.1.4. If a match is abandoned due to outside interference, then bets will be void unless a winner is declared based on the official competition rules. In the event of a change of opponent from the one advertised then all bets for that match are void. Outside interference does not include weather events.
3.11.2.1.5. If a match is cancelled, then all bets will be void if it is not replayed within 24 hours of its advertised start time.
3.11.2.2. Live / In-Play Team Innings and Batter Innings Runs; (Including Alternative Quotes)/Innings Sixes
3.11.2.2.1. In One Day matches Over/Under Innings and Batsman Innings Runs and Innings Sixes bets will be void if the intervention of rain or any other delay results in the number of overs being reduced by 5 or more from that scheduled when the bets were struck unless settlement of bets is already determined.
3.11.2.2.2. Twenty20 Cup matches bets will be void if the number of overs is reduced by 3 or more from that scheduled when the bets were struck unless settlement of bets is already determined. In matches of 10 overs or less, bets will be void if the entire innings is not completed, unless settlement of bets is already determined.
3.11.2.2.3. Hundred Matches, bets will be void if the number of balls is reduced by 11 or more.
3.11.2.2.4. A Batter ‘retired hurt’ will be calculated with their score at that time. Any bets placed after the final delivery faced by the retired batsman will be void.
3.11.2.2.5. Fall of Next/X Wicket; if the batting team reached the end of their allotted overs, declares or reaches their target before the fall of the specified wicket, the result will be the score/total at that time.
3.11.2.2.6. Method of Dismissal Method 2-way; options are Caught and Not Caught. If no further wicket, then all bets are returned/void.
3.11.2.2.7. Method of Dismissal Method 6-way; options are Caught, Bowled, LBW, Run Out, Stumped or Others. If no further wicket, then all bets are returned/void.
3.11.2.2.8. Most Sixes. Bets will be void/returned if no sixes.
3.11.2.3. A Fifty to Be scored in the Match
3.11.2.3.1. The following minimum number of overs must be scheduled, and there must be an official result (Duckworth - Lewis counts) otherwise all bets are void, unless settlement is already determined. For settlement purposes any batter’s score of 50 or above will count.
3.11.2.3.2. Twenty20 Matches - The full 20 overs for each team.
3.11.2.3.3. One Day Matches - At least 40 overs for each team.
3.11.2.3.4. The Hundred – all 100 balls must be bowled.
3.11.2.4. Series Betting
Bets void if the designated number of matches changes, unless settlement of bets is already determined. If a series is drawn and no draw option is offered, bets will be void.
3.11.2.5. Top Batter/Bowler
Bets placed on any player not in any starting 11 in the series are void. Bets on players who are selected but do not bat or field will be settled as losers. In the event of two or more players ending on an equal number of wickets then the bowler with the least number of runs conceded will be deemed the winner. If wickets and number of runs conceded are the same then dead heat rules will apply.
3.11.2.6. Innings Runs (Including Alternative Quotes)/Innings Sixes
3.11.2.6.1. In One Day matches Over/Under Innings Runs and Innings Sixes bets will be void if the intervention of rain or any other delay results in the number of overs being reduced by 5 or more from that scheduled when the bets were struck unless settlement of bets is already determined.
3.11.2.6.2. Twenty20 Cup matches bets will be void if the number of overs is reduced by 3 or more from that scheduled when the bets were struck unless settlement of bets is already determined. In matches of 10 overs or less, bets will be void if the entire innings is not completed, unless settlement of bets is already determined.
3.11.2.6.3. For Innings Sixes specifically, for settlement purposes the outcome is based on all deliveries from which a batsman is credited with exactly six runs (including All-run/Overthrows).
For this market only please note that any penalty runs added to a team total because of a slow over rate by the bowling team will not count for settlement purposes.
3.11.3. Test Matches
3.11.3.1. Match Betting/Draw-No-Bet/Double Chance
Bets will stand on the official result provided at least one ball has been bowled. In the event of a tie then dead-heat rules will apply and bets on the draw will be losers. The result of a match is a tie when the scores are equal at the conclusion of play, but only if the side batting last has completed its innings (i.e. all innings are completed). If a match is abandoned due to outside interference, then bets will be made void. Outside interference does not include weather events.
3.11.3.2. Top Batter/Bowler (Pre-Match)
3.11.3.2.1. Only the first inning counts.
3.11.3.2.2. Bets placed on any player not in the starting 11 are void. Bets on players who are selected but do not bat or do not bowl will be settled as losers.
3.11.5. Cricket World Cup/Tournament Betting
3.11.5.1. Total Tournament Runs / Total Tournament Wickets
For any game which is abandoned or reduced via Duckworth Lewis, only the total number of runs and wickets actually registered count.
3.11.5.2. Total Tournament Run Outs / Total Tournament Stumpings
For settlement purposes the official total will stand regardless of any matches being abandoned or reduced in overs.
3.11.5.3. Team to Score Most Sixes /Player to Hit Most Sixes / Total Tournament Sixes
3.11.5.3.1. For settlement purposes this is all deliveries from which a batter is credited with exactly six runs (including All-run/Overthrows). For settlement purposes the official total will stand regardless of any matches being abandoned or reduced in overs. Dead-heat rules apply.
3.11.5.3.2. For the Player market specifically, batter must face at least one delivery, otherwise bets are void.
3.11.5.4. Team with Highest Innings Score / Team with Lowest Innings Score
Dead-heat rules apply.
3.11.5.5. Team with Highest Opening Partnership/ Team with Highest 1st 10 Overs Score
Dead-heat rules apply.
3.11.5.6. Tournament Hat Trick
Bets settled as ‘Yes’, if a ‘hat-trick’ (deemed as when a bowler dismisses three batsmen with consecutive deliveries in the same match) is officially recorded during the tournament.
3.11.5.7. Player of the Tournament
Bets will be settled on the officially declared Player of the Tournament. Dead-heat rules apply.
3.11.5.8. Top Bowler (Team or Tournament)
Dead Heat Rules will apply if required.
3.12. Cycling
3.12.1. Individual Stage/Outright Betting/Rider Finishing Position
3.12.1.1. Participants must pass the starting line of the respective event/stage for bets to stand. Otherwise, bets will be void and stakes returned. All bets are settled on the official classification(s) listings, published by the respective race governing bodies, at the time of the podium presentation.
3.12.1.2. Subsequent disqualifications and/or appeals will not affect bets. For Team Classification markets, settlement is based on final standings in time based classifications (should there be more than one Team Competition in a specified event).
3.12.1.3. Outright markets may be subject to a Rule 4 (Deduction).
3.12.2. Match-Ups
3.12.2.1. Match-ups will be settled upon the cyclist achieving the highest placing in the specified event/race or stage.
3.12.2.2. In the event of one or both cyclists not passing the starting line then bets will be deemed void.
3.12.2.3. If both cyclists start but fail to finish a specific event/race or stage, then bets will be deemed void.
3.12.2.4. If both cyclists start a specific event/race or stage and only one fails to finish, then the cyclist who completes the specific event/race or stage will be deemed the winner.
3.12.3. Event Specials
All-in compete or not. The specified event must be completed in full (statutory number of stages), otherwise bets will be void unless the result is already determined. For some specials, the statutory number of teams must start the specified event for bets to stand.
3.13. Darts
3.13.1. Outright Betting
Non-runner no-bet. Outright markets may be subject to a Rule 4 (Deduction).
3.13.2. Pre-Game Match Betting
3.13.2.1. In the event of a match starting but not being completed, the player progressing to the next round or being awarded the victory will be deemed the winner for settlement purposes.
3.13.2.2. For Premier League darts events, match betting may be offered in the form of 3- Way, and 2-Way markets. For settlement purposes the 3-Way market includes the Tie option. Bets will be void in the 2-Way market if the match result is a tie.
3.13.3. Handicap 2-Way and 3-Way Leg Betting/Set Betting
In the event of the statutory number of legs/set not being completed, changed, or differing from those offered for betting purposes then all bets are void. All bets will be void if match is not completed.
3.13.4. Individual Player Checkouts
If match is not completed, then all bets are void unless the quote has been exceeded.
3.13.5. First Leg/Set Markets
All bets void if the first leg/set is not completed, unless the outcome has already been determined.
3.13.6. Leader After 4/6 Legs
The first 4/6 legs must be completed for bets to stand.
3.13.7. Race to 3 Legs
Either player must win 3 legs for bets to stand.
3.13.8. Highest Checkout 3-Way
If match is not completed, then all bets are void unless the quote has been exceeded.
3.13.9. Highest Checkout 2-Way
If match is not completed, then all bets are void unless the quote has been exceeded. If players Tie, then bets are void.
3.13.10. Checkout Total Markets
All bets void if the match, or relevant leg/set is not completed, unless the outcome has already been determined. For 2-Way markets if players Tie then bets are void.
3.13.11. Next Leg Checkout
The Bull counts as red. The leg must be completed for bets to stand.
3.13.12. Total Legs/Sets
If match is not completed, then all bets are void unless the quote has been exceeded.
3.13.13. Checkout Markets
The Bull counts as red. The leg must be completed for bets to stand.
3.13.14. Most 180s
All bets void if match is not completed.
3.13.15. 180s Totals Markets
All bets void if the match, or relevant leg/set is not completed, unless the outcome has already been determined.
3.13.16. First 180
All bets void if match is not completed, unless the outcome is already determined. If no 180 is scored bets will be void.
3.13.17. 170 Finish in Match
All bets void if match is not completed, unless the outcome has already been determined.
3.13.18. Double Result (Legs/Sets)
Predict the result after the specified number of legs/sets and the overall winner of the match. All bets void if match is not completed.
3.13.19. First Dart Markets
3.15.4.1. If a match venue is changed (other than to the away team's ground) then bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed (e.g. match is played at the original away team's ground) then bets placed based on the original listing will be void.
3.15.4.2. We will endeavour to identify on our Website all matches played at a neutral venue. For matches played at a neutral venue (whether indicated on our site or not), bets will stand regardless of which team is listed as the home team.
3.15.4.3. If an official fixture, lists different team details to those listed on our Website then bets will be void e.g. official fixture specifies in the team name, Reserves/Age Group e.g. Under 21's/Gender e.g. Women.
3.15.4.4. In all other cases bets stand, including instances where we list a team name without specifying the term 'XI' in the name.
3.15.5. First/Last Player to Score (Pre-Match and Live)
3.15.5.1. Bets are accepted on 90 minutes play only. Every effort will be made to quote first/last player to score odds for all possible participants . However, players not originally quoted will count as winners should they score the first/last goal. Bets on players not taking part in the match will be void as will bets on first player to score where the selection comes on after the first goal is scored.
3.15.5.2. All players that take part in a match will be considered runners for last player to score betting.
3.15.5.3. Subsequent enquiries by official bodies will not be considered for settlement purposes. Please note that own goals do not count in the settlement of bets.
3.15.6. Anytime Goalscorer (Pre Match) and Goalscorer (Live)
Any bets on a player taking part for any part of the given match stand.
3.15.7. Multi Scorers / To Score 2 or More / To Score a Hat Trick
Bets are accepted on 90 minutes play only. Bets on players that do not take part in the match will be void. All players that take part in the match will be considered runners for settlement purposes.
3.15.7.1. Anytime Goalscorer Double/Triple Chance
If either/any of the named players takes part in the match at any point then bets will stand. If neither/none of the players took part in the match, bets will be void/returned. Any of the named players must score for bets to calculate/settle as won.
3.15.7.2. Anytime Goalscorer Both/Three Players To Score.
If all of the named players takes part in the match at any point then bets will stand. If any of the players took no part in the match, bets will be void/returned. All named players must score for bets to calculate/settle as won.
3.15.8. Correct Scores
Predict the score at the end of normal time. Own goals count.
3.15.9. Anytime Correct Score
Predict if the correct score, and to which team, occurs at anytime during the match. In the event of a match being abandoned before 90 minutes have been played then all bets will be void unless settlement of bets is already determined.
3.15.10. Team to Win By X or Y goals
This market allows you to bet on a particular team to win by a specific goal margin (by X or Y goals). For example, you have backed Chelsea to win by two or three goals at home against Manchester City. Your bet wins if the game ends with the score of 2:0, 4:2, 3:0, etc. Bets will lose if Chelsea wins with 1 or 4 goal margin (2:1, 5:0, 1:0, etc). If the game ends in a Man City win or is drawn, the bet will also lose. This market is based on the full-time result of the match unless stated otherwise.
3.15.11. Team First/Last Goalscorer
Bets on players not taking part in the match will be void. Bets where the selection comes on after the first goal is scored for that team will be void regardless of whether the selected player scores in the game. Own goals do not count.
3.15.12. Player to Score at Any Time
3.15.12.1. All players who take part in a match will be considered 'runners'. Any selection on a match that is not completed will be void/returned unless they have scored already.
3.15.12.2. Оwn goals do not count in the settlement of bets.
3.15.13.1. Time of the First Goal
If a match is abandoned after the first goal is scored, then all bets stand. If a match is abandoned before the first goal is scored, then all bets accepted for time bands that have been completed will be considered losing bets and any other time band which included the time band of the abandonment will be void and treated as non-runners.
3.15.13.2. Time of Goal/Any Timed Incident
3.15.13.2.1. Any goal/incident in first half injury time calculates as 45; for example 7th minute of injury time = 45 or in band 41-50 if relevant.
3.15.13.2.2. Any goal/incident in second half injury time calculates as 90 or 81-90(+) if relevant.
3.15.14. Injury Time
Bets on the amount of injury time are settled on the time indicated by the fourth official’s board, rather than the actual time played.
3.15.15. 10 Minute Bands/X Minutes Bands for Events
Events must happen between 0:00 and 09:59 to be classed in the first 10 minutes. Intervals are expressed as the minute of the match. For example 1-15 minutes will constitute 00:00-14:59, 16-30 will be 15:00-29:59, 31-45 will be 30:00 until Half Time; 46-60 will be 45:00-59:59 (after the second half begins) etc
1-5 minutes will be 00:00-04:59, 1-60 minutes will be 00:00-59:59 etc
3.15.16. Time of First Corner
Bets are settled on what time the corner is actually taken (not the time it is awarded). Injury time of 1st half will calulate as 45 and 2nd half will calculate as 90.
3.15.17. Handicap Betting, Including In-Play/Live (3-Way)
Settlement will be at the odds displayed using the actual score in the match adjusted for the handicap.
3.15.18. Half-Time Result, Including In-Play/Live
Bets will be void if the match is abandoned before half-time.
3.15.19. Half-Time Correct Score
Bets will be void if the match is abandoned before half-time.
3.15.20. Half with Most Goals
Bets will be void if the match is abandoned unless settlement of bets is already determined.
3.15.21. 1st Half Goals
Bets will be void if the match is abandoned before half time unless settlement of bets is already determined.
3.15.22. Rest of the Match Markets
Bets are based on the result of the rest of the game only between the placement of the bet and the end of the match/regular time. For example, if the score at the time of bet placement was 2-1 and the final score is 3-2 then match result for Rest Of The Match is ‘Draw’
3.15.23. Team Highest Scoring Half
Predict which half of a match that more goals will be scored in, by a specified team. Bets will be void If the match is abandoned unless settlement of bets is already determined.
3.15.24. All Corner Markets
Corners awarded but not taken do not count. In the event of a corner having to be re-taken then only one corner will be counted.
3.15.25. First/Last Corner Kick Of The Match
If there are no corner kicks in the match then all bets are void/returned.
3.15.26. 1st Half Corners, Including In-Play/Live
Bets will be void if the match is abandoned before half-time unless settlement of bets is already determined. Corners awarded but not taken do not count.
3.15.27. 2-Way Corners In-Play/Live
Settled on total number of corners in the match, in the event of an abandonment before 90 minutes have been played then all bets will be void unless settlement is already determined. Corners awarded but not taken do not count.
3.15.28. Most Corners In-Play/Live
Settled on the team who receives the most corners in the match, in the event of an abandonment then all bets are void. Corners awarded but not taken do not count.
3.15.29. Race to X Corners In-Play/Live
Settled on the team who reach the quoted number of corners first, in the event of an abandonment before 90 minutes have been played then all bets will be void unless settlement is already determined. Corners awarded but not taken do not count.
3.15.30. Result After 10/20/30/40 Etc Minutes In-Play/Live
Settled on the result at the specified time in the match. E.g., 10 minutes result is settled on the result in the match after 10:00 minutes of play. In the event of an abandonment before 90 minutes have been played then all bets will be void unless settlement is already determined.
3.15.31. Half-Time - Full-Time Double Result
Bets will be void if the match is abandoned. Extra-time and penalty shootouts do not count.
3.15.32. Mixed/Mythical Football
3.15.32.1. Is played between two different teams taking part in real matches in their respective league/competition but are not playing each other. Bets are calculated/settled on the sum of goals scored by the respective teams. If the start of either match is delayed by more than 24 hours then all bets on that game are void/returned.
For example Mixed/Mythical Match; Manchester United vs Real Madrid
Premier League Result Manchester United 2:1 Everton
La Liga Result Real Madrid 3:1 Sevilla
Mixed/Mythical Football Match Results Manchester United 2:3 Real Madrid
In this Manchester United vs Real Madrid Example; Real Madrid win that match and total goals would be 5, Double Chance three outcomes 1X lost, 12 won, X2 won etc.
3.15.32.2. Match Specials
3.15.32.2.1. Unless otherwise stated player specials are void if the player takes no part in the game.
3.15.32.2.2. Bets are settled on the result at the end of 90 minutes play. Extra-time, golden goals or penalty shootouts do not count unless otherwise stated.
3.15.32.2.3. Where one or more participant(s) quoted in a special do not participate, the bet will stand on the remaining participant(s) at regular prices if available.
3.15.32.3. To Win Both Halves
The team must score more goals than the opposition in both halves of the match.
3.15.32.4. Double Chance
The following options are available:
1 or X - If the result is either a home or draw then bets on this option are winners.
X or 2 - If the result is either a draw or away then bets on this option are winners.
1 or 2 - If the result is either a home or away then bets on this option are winners.
If a match is played at a neutral venue the team listed first is deemed the home team for betting purposes.
3.15.32.5. ASIAN HANDICAPS
Please refer to the following examples regarding settlement of bets:
3.15.32.5.1. Handicap Line 0 Ball
If either team wins by any margin they (the winning team) are to be settled as the winning selection. In the event of a draw all bets are void and stakes are refunded.
3.15.32.5.6. Asian Corner Handicaps
3.15.32.5.6.1. Whole corner or half corner handicaps - at the end of the match the handicap is applied to the final corner count and the team with the most corners after adjusting for the handicap is deemed the winner for settlement purposes. If the number of corners for each team is equal after the handicap is applied, all bets will be void, and stakes returned.
3.15.32.5.6.2. Quarter corner handicaps - as an example “0.5, 1” is a 0.75 corner handicap has your stake equally divided between half corner and whole corner. In the event of a match being abandoned before 90 minutes have been played then all bets will be void unless settlement of bets is already determined. In the event of a corner having to be re-taken then only one corner will be counted. Corners awarded but not taken do not count.
3.15.32.5.7. 1st/2nd Half Asian Handicap
Bets settled on the relevant half result only.
3.15.32.5.8. Extra-Time Asian Handicap In-Play/Live
Normal In-Play/Live Asian Handicap rules apply but only goals in extra-time count. The score at the start of extra-time is deemed to be 0-0.
3.15.32.5.9. Asian Total Corners
Predict the total number of corners in a match. The corner line will be either a quarter-corner, half-corner or whole-corner with bet settlement as follows.
3.15.32.5.10. Corner line of 8.5
If you bet over 8.5, your bet wins if there are more than 8 corners in the match. Otherwise your stake is lost. If you bet under 8.5, your bets wins if there are less than 9 corners in the match. Otherwise your stake is lost. With a corner line of a whole number, if the total number of corners is the same as the corner line, your stake is returned.
3.15.32.5.11. Corner line of 8.25
3.15.32.5.11.1. If you bet over, your stake is equally divided between over 8 corners and over 8.5 corners. Your bet wins if there are more than 8 corners in the match. If there are 8 corners exactly, half your stake is lost, and the other half is returned. Otherwise your entire stake is lost. If you bet under, your stake is equally divided between under 8 corners and under 8.5 corners. Your bet wins if there are less than 8 corners in the match. If there are 8 corners exactly, half your stake wins and the other half is returned. Otherwise your entire stake is lost.
3.15.32.5.11.2. In the event of a match being abandoned before 90 minutes have been played then all bets will be void unless settlement of bets is already determined. In the event of a corner having to be re-taken then only one corner will be counted. Corners awarded but not taken do not count.
3.15.32.5.12. Asian Corners In-Play/Live
Settled as pre-game Asian corners, in the event of an abandonment before 90 minutes have been played, then all bets will be void unless settlement is already determined.
3.15.32.5.13. 1st Half Asian Corners In-Play/Live
Settled as pre-game Asian corners except result is settled on total at half-time, in the event of an abandonment before half time then all bets will be void unless settlement is already determined.
3.15.32.6. GOAL LINE
In the event of a game being abandoned before 90 minutes have been played all bets are void unless settlement of bets is already determined. Please refer to the following examples regarding settlement of bets.
3.15.32.6.1. Extra-Time Goals In-Play/Live
Only goals in extra time count. In the event of a match being abandoned before extra-time has finished then all bets will be void unless settlement of bets is already determined.
3.15.32.6.2. Goal Line 2
Goal line under 2
- Bets win if there is either 0 or 1 goal scored in the match. If there are two goals exactly then the stake is returned. Bets lose if there are three or more goals scored in the match.
Goal line over 2
- Bets win if there are three or more goals scored in the match. If there are two goals exactly the stake is returned. Bets lose if there is 0 or 1 goal scored in the match.
3.15.32.6.3. Total Goals Asian (2.25)
Total Goals Asian under 2.25
- Bets win if there is either 0 or 1 goal scored in the match. If there are two goals exactly half the stake will win, and half will be returned. Bets lose if there are three or more goals scored in the match.
Total Goals Asian over 2.25
- Bets win if there are three or more goals scored in the match. If there are two goals exactly half the stake will be returned, and half will be lost. Bets lose if there is 0 or 1 goal scored in the match.
3.15.32.6.4. Goal Line 2.5
Goal line under 2.5
- Bets win if there are 0, 1 or 2 goals scored in the match. Bets lose if there are three or more goals scored in the match.
Goal line over 2.5
- Bets win if there are three or more goals scored in the match. Bets lose if there are 0, 1 or 2 goals scored in the match.
3.15.32.6.5. Total Goals Asian (2.75)
Total Goals Asian under 2.75
- Bets win if there are 0, 1 or 2 goals scored in the match. If there are three goals exactly half the stake will be returned, and half will be lost. Bets lose if there are four or more goals scored in the match.
Total Goals Asian over 2.75
- Bets win if there are four or more goals scored in the match. If there are three goals exactly half the stake will win, and half will be returned. Bets lose if there are 0, 1 or 2 goals scored in the match.
3.15.32.6.6. Goal Line 3
Goal line under 3
- Bets win if there are 0, 1 or 2 goals scored in the match. If there are three goals exactly then the stake is returned. Bets lose if there are four or more goals scored in the match.
Goal line over 3
- Bets win if there are four or more goals scored in the match. If there are three goals exactly, the stake is returned. Bets lose if there are 0, 1 or 2 goals scored in the match.
3.15.32.6.7. Total Goal Asian In-Play/Live
For In-Play/Live bets all goals are considered regardless of whether they are scored before or after the bet is placed.
3.15.33. TOURNAMENT BETTING
3.15.33.1. Top Team Goalscorer
Goals scored in 90 minutes and extra-time count. Penalty shootout goals do not count. Dead-heat rules apply. Team quoted is for reference purposes only.
3.15.33.2. Top Club Goalscorer
Goals in 90 minutes and extra-time count. Goals scored in penalty shootouts do not count. Dead-heat rules apply. If no club goalscorer then all stakes are returned.
3.15.33.3. Top Goalscorer
Goals scored in 90 minutes and extra-time count. Penalty shootout goals do not count. Dead-heat rules apply (rather than the player receiving the Golden Boot etc). Team quoted is for reference purposes only. For the FA Cup, and other cup tournaments with preliminary round, goals count from the 1st round proper onwards.
3.15.33.4. Tournament Totals/Specials
3.15.33.4.1. Total Tournament Cards
The maximum number of cards per player per match is one yellow and one red (e.g. a second yellow card leading to a red card does not count). Cards awarded in extra-time do not count. Only players on the pitch count (e.g., if a manager or a substitute on the bench is shown a card, it will not count for these markets).
3.15.33.4.2. Tournament Total Goals, Team Total Goals, Highest Scoring Team
3.15.33.4.2.1. For markets applying to the whole tournament, goals scored in 90 minutes or in extra-time will count. For markets referring to a particular set of fixtures on a given date(s), only goals scored in 90 minutes count. Goals scored in penalty shootouts do not count.
3.15.33.4.2.2. If a game is postponed, Total Goals (for a group of games on given date(s)) will be made void. Highest Scoring Team needs 50% of games to be played for bets to stand, and Rule 4 (Deductions) may apply in cases of postponed matches.
3.15.33.4.3. Tournament Penalties Missed/Converted
Penalties taken in 90 minutes, extra-time and penalty shootouts all count. If a penalty has to be re-taken the previous disallowed penalty(ies) do not count.
3.15.33.4.4. Tournament Corners
Only corners taken in 90 minutes count.
3.15.33.4.5. Team To Go Unbeaten
Team must complete the tournament without losing any game or any two-legged tie. A loss via away goals, extra-time or penalty shootout will mean the market is settled as No.
3.15.33.4.6. Tournament and Top Goalscorer Doubles
A special price will apply to predict the Tournament Winner and the Tournament Top Goalscorer. Dead-heat rules apply.
3.15.33.4.7. Golden Ball
This market is settled on the winner of the Golden Ball (the best player of the tournament as declared by FIFA/UEFA etc).
3.15.33.4.8. Golden Glove
This market is settled on the winner of the Golden Glove (the best goalkeeper of the tournament as declared by FIFA/UEFA etc).
3.15.33.4.9. Golden Boot
This market is settled on the official winner of the top scorer taking into account tie-breakers from the relevant governing body (FIFA/UEFA etc). For example, assists, minutes and will supersede regular Top Goalscorer rules.
3.15.33.4.10. UEFA Player of the Tournament
This market is settled on the winner of Player of the Tournament (the best player of the tournament as declared by UEFA).
3.15.33.4.11. Club Goalscorer Match Bet
Both players must take some part in the tournament for bets to stand. In the event of a tie then all stakes are refunded. Goals scored in extra-time count. Goals scored in penalty shootouts do not count.
3.15.33.4.12. Furthest Progressing Team
Based on the round a team exits a competition - regardless of extra-time, replays etc. A team winning the final would be deemed furthest progressing. If two teams are eliminated at the same stage (e.g Quarter Finals or in Group Stage) bets are void.
3.15.33.4.13. Qualification Match-Ups
Should a team be disqualified from the tournament prior to the match, and a bye is awarded, then all qualification bets will be made void for that tie.
3.15.33.5. ANTEPOST/FUTURES
3.15.33.5.1. Season Specials
Bets settled on final league position/points total. Playoff points do not count except where specifically mentioned in the individual special. Player Scorer Specials - Bets are settled on the number of relevant goals scored for the club(s) and in league(s) indicated in the market title.
3.15.33.5.2. To Reach Playoffs
The teams which finish in the playoff positions and proceed into the playoff competition will be settled as winners for this market. E.g. those teams gaining automatic promotion, plus all other teams outside of the playoff positions will be deemed losers.
3.15.33.5.3. To Finish in the Top/Bottom Half
Bets are settled based on the official finishing positions at the end of the season.
3.15.33.5.4. Relegation Betting
If a team is removed from the league before the season has started, then all bets on that market will be made void, and a new relegation book will be opened.
3.15.33.5.5. Season Handicap Winner
Settlement is determined after handicap points have been added to all teams’ final league points total. Dead-heat rules apply (goal difference is disregarded).
3.15.33.5.6. Divisional Betting
For settlement purposes, in divisional betting the finishing position of teams at the end of the scheduled programme of matches will determine placing (dead-heat rules apply in the event of two or more teams tying in the standings (according to official competition rules)), and there will be no allowance for playoffs or subsequent enquiries by the respective leagues. Bets will stand on any team which does not complete all of its fixtures.
3.15.33.5.7. Top Goalscorer
Only goals scored within the quoted division are counted for this market irrespective of the team (within that division) for which they are scored. The team quoted alongside the player is for reference only. Only league goals count - excluding playoff matches. Own goals do not count. Dead-heat rules apply.
3.15.33.5.8. Season Match Bets/Team Points Totals
If any team does not complete all its fixtures, then all match bets and team points total bets involving that team will be made void - win or lose.
3.15.34. FOOTBALL/SOCCER STATISTICS
3.15.34.1. Team Goals
Number of goals scored by named team. 90 minutes play only, extra-time and penalties do not count.
3.15.34.2. Player Total Goals
Player must take some part in the tournament for bets to stand. Goals in 90 minutes and extra-time count. Goals scored in penalty shootouts do not count.
3.15.34.3. Total Corners, Corners in Second Half
Corners awarded but not taken do not count. Please note that this applies to all corner markets. In the event of a match being abandoned before 90 minutes have been played then all bets will be void unless settlement of bets is already determined. In the event of a corner having to be re-taken (e.g. for a foul in the box) then only one corner will be counted.
3.15.34.4. Extra-Time Corners In-Play/Live
Only corners in extra-time count. In the event of a match being abandoned before extra-time has finished then all bets will be void unless settlement of bets is already determined.
3.15.34.5. Corner Handicap
Corners awarded but not taken do not count. Handicap is applied to final corner count for each team to determine handicap winner. Bets will be void if the match is abandoned.
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